import java.util.Scanner;
public class MyApp {
public static void main(String[] args) {
for (int i = 0; i <= 10; i++){
System.out.println(i + " Hello");
}
}
}
カテゴリー: Java
Java ペイントソフト
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.util.Stack;
import javax.imageio.ImageIO;
import java.io.File;
public class AdvancedPaintAppWithUndoRedo extends JFrame {
private DrawPanel drawPanel;
private Color currentColor = Color.BLACK;
private int brushSize = 4;
private String currentTool = "Brush";
private Stack<BufferedImage> undoStack = new Stack<>();
private Stack<BufferedImage> redoStack = new Stack<>();
public AdvancedPaintAppWithUndoRedo() {
setTitle("Advanced Paint Application with Undo/Redo");
setSize(800, 600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
drawPanel = new DrawPanel();
add(drawPanel, BorderLayout.CENTER);
// メニューバーの作成
JMenuBar menuBar = new JMenuBar();
JMenu fileMenu = new JMenu("File");
JMenuItem saveItem = new JMenuItem("Save");
JMenuItem openItem = new JMenuItem("Open");
JMenuItem clearItem = new JMenuItem("Clear");
saveItem.addActionListener(e -> saveImage());
openItem.addActionListener(e -> openImage());
clearItem.addActionListener(e -> drawPanel.clearCanvas());
fileMenu.add(saveItem);
fileMenu.add(openItem);
fileMenu.add(clearItem);
menuBar.add(fileMenu);
JMenu toolMenu = new JMenu("Tools");
JMenuItem colorItem = new JMenuItem("Choose Color");
JMenuItem brushItem = new JMenuItem("Brush Size");
JMenuItem toolBrush = new JMenuItem("Brush");
JMenuItem toolLine = new JMenuItem("Line");
JMenuItem toolRect = new JMenuItem("Rectangle");
JMenuItem toolOval = new JMenuItem("Oval");
JMenuItem toolText = new JMenuItem("Text");
colorItem.addActionListener(e -> chooseColor());
brushItem.addActionListener(e -> chooseBrushSize());
toolBrush.addActionListener(e -> currentTool = "Brush");
toolLine.addActionListener(e -> currentTool = "Line");
toolRect.addActionListener(e -> currentTool = "Rectangle");
toolOval.addActionListener(e -> currentTool = "Oval");
toolText.addActionListener(e -> currentTool = "Text");
toolMenu.add(colorItem);
toolMenu.add(brushItem);
toolMenu.add(toolBrush);
toolMenu.add(toolLine);
toolMenu.add(toolRect);
toolMenu.add(toolOval);
toolMenu.add(toolText);
menuBar.add(toolMenu);
JMenu editMenu = new JMenu("Edit");
JMenuItem undoItem = new JMenuItem("Undo");
JMenuItem redoItem = new JMenuItem("Redo");
undoItem.addActionListener(e -> drawPanel.undo());
redoItem.addActionListener(e -> drawPanel.redo());
editMenu.add(undoItem);
editMenu.add(redoItem);
menuBar.add(editMenu);
setJMenuBar(menuBar);
}
// メインメソッド
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
AdvancedPaintAppWithUndoRedo app = new AdvancedPaintAppWithUndoRedo();
app.setVisible(true);
});
}
// 色を選択する
private void chooseColor() {
Color color = JColorChooser.showDialog(null, "Choose a Color", currentColor);
if (color != null) {
currentColor = color;
drawPanel.setColor(color);
}
}
// ブラシサイズを選択する
private void chooseBrushSize() {
String sizeStr = JOptionPane.showInputDialog(this, "Enter brush size:", brushSize);
if (sizeStr != null) {
try {
int size = Integer.parseInt(sizeStr);
if (size > 0) {
brushSize = size;
drawPanel.setBrushSize(size);
}
} catch (NumberFormatException e) {
JOptionPane.showMessageDialog(this, "Invalid size entered.");
}
}
}
// 画像を保存する
private void saveImage() {
JFileChooser fileChooser = new JFileChooser();
if (fileChooser.showSaveDialog(this) == JFileChooser.APPROVE_OPTION) {
File file = fileChooser.getSelectedFile();
try {
ImageIO.write(drawPanel.getImage(), "png", file);
} catch (Exception ex) {
ex.printStackTrace();
}
}
}
// 画像を開く
private void openImage() {
JFileChooser fileChooser = new JFileChooser();
if (fileChooser.showOpenDialog(this) == JFileChooser.APPROVE_OPTION) {
File file = fileChooser.getSelectedFile();
try {
BufferedImage image = ImageIO.read(file);
drawPanel.setImage(image);
} catch (Exception ex) {
ex.printStackTrace();
}
}
}
// 描画用のパネル
class DrawPanel extends JPanel {
private BufferedImage image;
private Graphics2D g2;
private int startX, startY, endX, endY;
public DrawPanel() {
setPreferredSize(new Dimension(800, 600));
setDoubleBuffered(false);
addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
startX = e.getX();
startY = e.getY();
if (g2 != null) {
if (currentTool.equals("Brush")) {
g2.fillOval(startX, startY, brushSize, brushSize);
}
saveToUndoStack();
}
repaint();
}
@Override
public void mouseReleased(MouseEvent e) {
endX = e.getX();
endY = e.getY();
if (g2 != null) {
switch (currentTool) {
case "Line":
g2.drawLine(startX, startY, endX, endY);
break;
case "Rectangle":
g2.drawRect(Math.min(startX, endX), Math.min(startY, endY),
Math.abs(startX - endX), Math.abs(startY - endY));
break;
case "Oval":
g2.drawOval(Math.min(startX, endX), Math.min(startY, endY),
Math.abs(startX - endX), Math.abs(startY - endY));
break;
case "Text":
String text = JOptionPane.showInputDialog("Enter text:");
if (text != null) {
g2.drawString(text, startX, startY);
}
break;
}
}
saveToUndoStack();
repaint();
}
});
addMouseMotionListener(new MouseMotionAdapter() {
@Override
public void mouseDragged(MouseEvent e) {
if (currentTool.equals("Brush")) {
g2.fillOval(e.getX(), e.getY(), brushSize, brushSize);
}
repaint();
}
});
clearCanvas();
}
// Undoスタックに現在の状態を保存
private void saveToUndoStack() {
BufferedImage undoImage = new BufferedImage(image.getWidth(), image.getHeight(), image.getType());
Graphics2D g = undoImage.createGraphics();
g.drawImage(image, 0, 0, null);
g.dispose();
undoStack.push(undoImage);
redoStack.clear(); // 新しいアクションの後、Redoをクリア
}
// Undo機能
public void undo() {
if (!undoStack.isEmpty()) {
redoStack.push(image);
image = undoStack.pop();
g2 = image.createGraphics();
repaint();
}
}
// Redo機能
public void redo() {
if (!redoStack.isEmpty()) {
undoStack.push(image);
image = redoStack.pop();
g2 = image.createGraphics();
repaint();
}
}
// 色を設定
public void setColor(Color color) {
if (g2 != null) {
g2.setColor(color);
}
}
// ブラシサイズを設定
public void setBrushSize(int size) {
brushSize = size;
}
// キャンバスをクリア
public void clearCanvas() {
image = new BufferedImage(800, 600, BufferedImage.TYPE_INT_ARGB);
g2 = image.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setPaint(Color.WHITE);
g2.fillRect(0, 0, image.getWidth(), image.getHeight());
g2.setPaint(Color.BLACK);
repaint();
}
// 描画イメージを取得
public BufferedImage getImage() {
return image;
}
// 描画イメージをセット
public void setImage(BufferedImage img) {
image = img;
g2 = image.createGraphics();
repaint();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (image != null) {
g.drawImage(image, 0, 0, null);
}
}
}
}
Java テキストエディタ
import javax.swing.*;
import javax.swing.undo.UndoManager;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.awt.dnd.*;
import java.awt.datatransfer.*;
public class AdvancedTextEditor extends JFrame implements ActionListener {
JTabbedPane tabbedPane;
JTextArea textArea;
JMenuBar menuBar;
JMenu fileMenu, editMenu, formatMenu, themeMenu;
JMenuItem newItem, openItem, saveItem, saveAllItem, closeItem;
JMenuItem cutItem, copyItem, pasteItem, findItem, replaceItem, undoItem, redoItem;
JMenuItem fontItem, lightThemeItem, darkThemeItem;
JFileChooser fileChooser;
JLabel statusBar;
UndoManager undoManager = new UndoManager();
JPopupMenu contextMenu;
public AdvancedTextEditor() {
setTitle("Advanced Text Editor");
setSize(800, 600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
tabbedPane = new JTabbedPane();
add(tabbedPane, BorderLayout.CENTER);
statusBar = new JLabel("Status: Ready | Line: 1, Column: 1");
add(statusBar, BorderLayout.SOUTH);
menuBar = new JMenuBar();
// ファイルメニューの作成
fileMenu = new JMenu("File");
newItem = new JMenuItem("New");
openItem = new JMenuItem("Open");
saveItem = new JMenuItem("Save");
saveAllItem = new JMenuItem("Save All");
closeItem = new JMenuItem("Close");
fileMenu.add(newItem);
fileMenu.add(openItem);
fileMenu.add(saveItem);
fileMenu.add(saveAllItem);
fileMenu.add(closeItem);
// 編集メニューの作成
editMenu = new JMenu("Edit");
cutItem = new JMenuItem("Cut");
copyItem = new JMenuItem("Copy");
pasteItem = new JMenuItem("Paste");
undoItem = new JMenuItem("Undo");
redoItem = new JMenuItem("Redo");
findItem = new JMenuItem("Find");
replaceItem = new JMenuItem("Replace");
editMenu.add(cutItem);
editMenu.add(copyItem);
editMenu.add(pasteItem);
editMenu.add(undoItem);
editMenu.add(redoItem);
editMenu.add(findItem);
editMenu.add(replaceItem);
// フォーマットメニューの作成
formatMenu = new JMenu("Format");
fontItem = new JMenuItem("Change Font");
formatMenu.add(fontItem);
// テーマメニューの作成
themeMenu = new JMenu("Themes");
lightThemeItem = new JMenuItem("Light Theme");
darkThemeItem = new JMenuItem("Dark Theme");
themeMenu.add(lightThemeItem);
themeMenu.add(darkThemeItem);
// メニューバーにメニューを追加
menuBar.add(fileMenu);
menuBar.add(editMenu);
menuBar.add(formatMenu);
menuBar.add(themeMenu);
setJMenuBar(menuBar);
// アクションリスナーの設定
newItem.addActionListener(this);
openItem.addActionListener(this);
saveItem.addActionListener(this);
saveAllItem.addActionListener(this);
closeItem.addActionListener(this);
cutItem.addActionListener(this);
copyItem.addActionListener(this);
pasteItem.addActionListener(this);
undoItem.addActionListener(this);
redoItem.addActionListener(this);
findItem.addActionListener(this);
replaceItem.addActionListener(this);
fontItem.addActionListener(this);
lightThemeItem.addActionListener(this);
darkThemeItem.addActionListener(this);
// ドラッグ&ドロップ対応
new DropTarget(tabbedPane, new FileDropHandler());
// コンテキストメニューの設定
contextMenu = new JPopupMenu();
contextMenu.add(cutItem);
contextMenu.add(copyItem);
contextMenu.add(pasteItem);
}
// アクションリスナーの処理
@Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == newItem) {
addNewTab();
}
// 他のアクションもここに追加
}
// 新しいタブを追加するメソッド
private void addNewTab() {
JTextArea textArea = new JTextArea();
JScrollPane scrollPane = new JScrollPane(textArea);
tabbedPane.add("Untitled", scrollPane);
tabbedPane.setSelectedComponent(scrollPane);
textArea.getDocument().addUndoableEditListener(e -> undoManager.addEdit(e.getEdit()));
}
// ファイルドロップハンドラ
@SuppressWarnings("unchecked")
class FileDropHandler extends DropTargetAdapter {
@Override
public void drop(DropTargetDropEvent dtde) {
dtde.acceptDrop(DnDConstants.ACTION_COPY);
try {
java.util.List<File> droppedFiles = (java.util.List<File>) dtde.getTransferable()
.getTransferData(DataFlavor.javaFileListFlavor);
for (File file : droppedFiles) {
openFile(file);
}
} catch (Exception ex) {
ex.printStackTrace();
}
}
}
// ファイルを開くメソッド
private void openFile(File file) {
try (BufferedReader reader = new BufferedReader(new FileReader(file))) {
JTextArea textArea = new JTextArea();
textArea.read(reader, null);
JScrollPane scrollPane = new JScrollPane(textArea);
tabbedPane.add(file.getName(), scrollPane);
tabbedPane.setSelectedComponent(scrollPane);
} catch (IOException ex) {
ex.printStackTrace();
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
AdvancedTextEditor editor = new AdvancedTextEditor();
editor.setVisible(true);
});
}
}
Java シンプルRPG
簡単なRPGを作成するために、以下のコードを提供します。このコードは、プレイヤーキャラクターと敵キャラクターが戦うシンプルなテキストベースのRPGです。
java
Copy code
import java.util.Scanner;
public class SimpleRPG {
// キャラクタークラス
public static class Character {
private String name;
private int health;
private int attackPower;
public Character(String name, int health, int attackPower) {
this.name = name;
this.health = health;
this.attackPower = attackPower;
}
public String getName() {
return name;
}
public int getHealth() {
return health;
}
public void setHealth(int health) {
this.health = health;
}
public int getAttackPower() {
return attackPower;
}
public void attack(Character enemy) {
System.out.println(name + " attacks " + enemy.getName() + " for " + attackPower + " damage.");
enemy.setHealth(enemy.getHealth() - attackPower);
}
}
// メインメソッド
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
// プレイヤーキャラクターの作成
Character player = new Character("Player", 100, 20);
Character enemy = new Character("Goblin", 50, 10);
System.out.println("A wild " + enemy.getName() + " appears!");
// 戦闘ループ
while (player.getHealth() > 0 && enemy.getHealth() > 0) {
System.out.println("Your HP: " + player.getHealth());
System.out.println(enemy.getName() + " HP: " + enemy.getHealth());
System.out.println("1. Attack");
System.out.println("2. Run");
int choice = scanner.nextInt();
if (choice == 1) {
player.attack(enemy);
if (enemy.getHealth() > 0) {
enemy.attack(player);
} else {
System.out.println("You defeated the " + enemy.getName() + "!");
}
} else if (choice == 2) {
System.out.println("You ran away!");
break;
}
if (player.getHealth() <= 0) {
System.out.println("You were defeated by the " + enemy.getName() + "...");
}
}
scanner.close();
}
}
このコードをテキストエディタにコピーして、SimpleRPG.javaとして保存してください。次に、以下のコマンドを使ってコンパイルし、実行してください。
sh
Copy code
javac SimpleRPG.java
java SimpleRPG
このコードは、プレイヤーが敵と戦うシンプルなRPGです。プレイヤーは敵を攻撃するか、逃げるかを選択できます。戦闘が進むにつれて、各キャラクターのHPが減少し、最終的に勝敗が決まります。
Java 電卓
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class Calculator extends JFrame implements ActionListener {
private JTextField display;
private JPanel panel;
private StringBuilder currentInput;
private double result;
private String operator;
public Calculator() {
// Frame settings
setTitle("Calculator");
setSize(400, 600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// Display settings
display = new JTextField();
display.setEditable(false);
display.setFont(new Font("Arial", Font.BOLD, 24));
add(display, BorderLayout.NORTH);
// Button panel settings
panel = new JPanel();
panel.setLayout(new GridLayout(4, 4));
// Create and add buttons
String[] buttons = {
"7", "8", "9", "/",
"4", "5", "6", "*",
"1", "2", "3", "-",
"0", ".", "=", "+"
};
for (String text : buttons) {
JButton button = new JButton(text);
button.setFont(new Font("Arial", Font.BOLD, 24));
button.addActionListener(this);
panel.add(button);
}
add(panel, BorderLayout.CENTER);
currentInput = new StringBuilder();
result = 0;
operator = "";
}
@Override
public void actionPerformed(ActionEvent e) {
String command = e.getActionCommand();
if ("0123456789.".contains(command)) {
currentInput.append(command);
display.setText(currentInput.toString());
} else if (command.equals("=")) {
calculate();
display.setText(String.valueOf(result));
currentInput.setLength(0);
} else {
if (currentInput.length() > 0) {
calculate();
operator = command;
display.setText(String.valueOf(result));
currentInput.setLength(0);
}
}
}
private void calculate() {
double input = currentInput.length() > 0 ? Double.parseDouble(currentInput.toString()) : 0;
switch (operator) {
case "+":
result += input;
break;
case "-":
result -= input;
break;
case "*":
result *= input;
break;
case "/":
result /= input;
break;
default:
result = input;
break;
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
Calculator calculator = new Calculator();
calculator.setVisible(true);
});
}
}
javac Calculator.java
java Calculator
Java メモ帳
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.BufferedReader;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
public class SimpleNotepad extends JFrame implements ActionListener {
private JTextArea textArea;
private JMenuItem openItem, saveItem, exitItem;
public SimpleNotepad() {
// Frame settings
setTitle("Simple Notepad");
setSize(800, 600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// Text area settings
textArea = new JTextArea();
JScrollPane scrollPane = new JScrollPane(textArea);
add(scrollPane, BorderLayout.CENTER);
// Menu bar creation
JMenuBar menuBar = new JMenuBar();
JMenu fileMenu = new JMenu("File");
openItem = new JMenuItem("Open");
saveItem = new JMenuItem("Save");
exitItem = new JMenuItem("Exit");
openItem.addActionListener(this);
saveItem.addActionListener(this);
exitItem.addActionListener(this);
fileMenu.add(openItem);
fileMenu.add(saveItem);
fileMenu.add(exitItem);
menuBar.add(fileMenu);
setJMenuBar(menuBar);
}
@Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == openItem) {
openFile();
} else if (e.getSource() == saveItem) {
saveFile();
} else if (e.getSource() == exitItem) {
System.exit(0);
}
}
private void openFile() {
JFileChooser fileChooser = new JFileChooser();
int option = fileChooser.showOpenDialog(this);
if (option == JFileChooser.APPROVE_OPTION) {
try (BufferedReader reader = new BufferedReader(new FileReader(fileChooser.getSelectedFile()))) {
textArea.read(reader, null);
} catch (IOException ex) {
JOptionPane.showMessageDialog(this, "File could not be opened", "Error", JOptionPane.ERROR_MESSAGE);
}
}
}
private void saveFile() {
JFileChooser fileChooser = new JFileChooser();
int option = fileChooser.showSaveDialog(this);
if (option == JFileChooser.APPROVE_OPTION) {
try (FileWriter writer = new FileWriter(fileChooser.getSelectedFile())) {
textArea.write(writer);
} catch (IOException ex) {
JOptionPane.showMessageDialog(this, "File could not be saved", "Error", JOptionPane.ERROR_MESSAGE);
}
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
SimpleNotepad notepad = new SimpleNotepad();
notepad.setVisible(true);
});
}
}
java 数当てゲーム
import java.util.Scanner;
public class Main {
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
boolean playAgain = true;
int highScore = 0;
System.out.println("数当てゲームへようこそ!");
while (playAgain) {
int minRange = 1;
int maxRange = 100;
int randomNumber = (int) (Math.random() * (maxRange - minRange + 1)) + minRange;
int attempts = 0;
System.out.println("1から100までの数を当ててください!");
while (true) {
System.out.print("予想した数字を入力してください: ");
if (!scanner.hasNextInt()) {
System.out.println("無効な入力です。数値を入力してください。");
scanner.next(); // 不正な入力をクリア
continue;
}
int guessedNumber = scanner.nextInt();
attempts++;
if (guessedNumber < randomNumber) {
System.out.println("もっと大きい数字です。");
} else if (guessedNumber > randomNumber) {
System.out.println("もっと小さい数字です。");
} else {
System.out.println("おめでとうございます!正解です!");
System.out.println("あなたの試行回数: " + attempts);
if (attempts < highScore || highScore == 0) {
highScore = attempts;
System.out.println("新しいハイスコア!試行回数: " + highScore);
} else {
System.out.println("ハイスコアは" + highScore + "回です。");
}
break;
}
}
System.out.print("もう一度プレイしますか? (y/n): ");
String playChoice = scanner.next();
playAgain = playChoice.equalsIgnoreCase("y");
}
System.out.println("ゲームを終了します。");
System.out.println("最終ハイスコア: " + highScore);
scanner.close();
}
}
Java タスク管理
package sample;
import java.util.ArrayList;
import java.util.Scanner;
public class TaskManager {
private static ArrayList<Task> tasks = new ArrayList<>();
private static Scanner scanner = new Scanner(System.in);
public static void main(String[] args) {
boolean running = true;
while (running) {
System.out.println("1. タスクの追加");
System.out.println("2. タスクの削除");
System.out.println("3. タスクの表示");
System.out.println("4. タスクの状態を変更");
System.out.println("5. 終了");
System.out.print("操作を選択してください: ");
int choice = scanner.nextInt();
scanner.nextLine(); // 改行を読み飛ばす
switch (choice) {
case 1:
addTask();
break;
case 2:
deleteTask();
break;
case 3:
displayTasks();
break;
case 4:
changeTaskStatus();
break;
case 5:
running = false;
break;
default:
System.out.println("無効な選択です。");
}
}
scanner.close();
}
private static void addTask() {
System.out.print("タスクの名前を入力してください: ");
String name = scanner.nextLine();
System.out.print("タスクの期限を入力してください (例: YYYY-MM-DD): ");
String deadline = scanner.nextLine();
System.out.print("タスクの優先度を入力してください (高/中/低): ");
String priority = scanner.nextLine();
tasks.add(new Task(name, deadline, priority));
System.out.println("タスクを追加しました。");
}
private static void deleteTask() {
if (tasks.isEmpty()) {
System.out.println("削除するタスクはありません。");
return;
}
System.out.println("削除するタスクを選択してください:");
displayTasks();
System.out.print("削除するタスクの番号を入力してください: ");
int index = scanner.nextInt();
scanner.nextLine(); // 改行を読み飛ばす
if (index < 1 || index > tasks.size()) {
System.out.println("無効な番号です。");
} else {
Task deletedTask = tasks.remove(index - 1);
System.out.println(deletedTask.getName() + " を削除しました。");
}
}
private static void displayTasks() {
if (tasks.isEmpty()) {
System.out.println("タスクはありません。");
} else {
System.out.println("現在のタスク:");
for (int i = 0; i < tasks.size(); i++) {
System.out.println((i + 1) + ". " + tasks.get(i));
}
}
}
private static void changeTaskStatus() {
if (tasks.isEmpty()) {
System.out.println("タスクはありません。");
return;
}
System.out.println("状態を変更するタスクを選択してください:");
displayTasks();
System.out.print("状態を変更するタスクの番号を入力してください: ");
int index = scanner.nextInt();
scanner.nextLine(); // 改行を読み飛ばす
if (index < 1 || index > tasks.size()) {
System.out.println("無効な番号です。");
} else {
Task task = tasks.get(index - 1);
System.out.print("新しい状態を入力してください (未完了/進行中/完了): ");
String newStatus = scanner.nextLine();
task.setStatus(newStatus);
System.out.println(task.getName() + " の状態を " + newStatus + " に変更しました。");
}
}
}
class Task {
private String name;
private String deadline;
private String priority;
private String status = "未完了"; // デフォルトの状態は未完了
public Task(String name, String deadline, String priority) {
this.name = name;
this.deadline = deadline;
this.priority = priority;
}
public String getName() {
return name;
}
public String getStatus() {
return status;
}
public void setStatus(String status) {
this.status = status;
}
@Override
public String toString() {
return "タスク名: " + name + ", 期限: " + deadline + ", 優先度: " + priority + ", 状態: " + status;
}
}
Java 変数
package sample;
public class Hello {
public static void main(String[] args) {
int old, height;
old = 20;
height = 184;
System.out.println(“年齢:” + old);
System.out.println(“慎重:” + height);
}
}
Java ゲームプログラミング超入門part01
public class part01
{
public static void main(String[] args)
{
System.out.println(“こんにちは”);
}
}