Javascript お絵描きアプリ

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Advanced Drawing App</title>
<style>
    canvas {
        border: 2px solid #000;
        cursor: crosshair;
    }
    #toolbar {
        margin-bottom: 10px;
    }
</style>
</head>
<body>
<div id="toolbar">
    <label for="colorPicker">Color:</label>
    <input type="color" id="colorPicker" value="#000">
    <label for="thickness">Thickness:</label>
    <input type="range" id="thickness" min="1" max="20" value="5">
    <button id="pencil">Pencil</button>
    <button id="line">Line</button>
    <button id="rectangle">Rectangle</button>
    <button id="circle">Circle</button>
    <button id="undo">Undo</button>
    <button id="redo">Redo</button>
    <button id="clear">Clear</button>
</div>
<canvas id="drawingCanvas" width="800" height="600"></canvas>

<script>
    const canvas = document.getElementById('drawingCanvas');
    const context = canvas.getContext('2d');
    let isDrawing = false;
    let lastX = 0;
    let lastY = 0;
    let color = '#000';
    let thickness = 5;
    let isEraser = false;
    let lines = [];
    let currentLine = null;

    function startDrawing(e) {
        isDrawing = true;
        [lastX, lastY] = [e.offsetX, e.offsetY];
        currentLine = {
            color,
            thickness,
            points: [{ x: lastX, y: lastY }]
        };
    }

    function stopDrawing() {
        isDrawing = false;
        if (currentLine) {
            lines.push(currentLine);
            currentLine = null;
        }
    }

    function draw(e) {
        if (!isDrawing) return;

        const x = e.offsetX;
        const y = e.offsetY;

        context.beginPath();
        context.moveTo(lastX, lastY);
        context.lineTo(x, y);
        context.strokeStyle = isEraser ? '#fff' : color;
        context.lineWidth = isEraser ? thickness * 2 : thickness;
        context.lineCap = 'round';
        context.stroke();

        currentLine.points.push({ x, y });

        [lastX, lastY] = [x, y];
    }

    function changeColor(e) {
        color = e.target.value;
    }

    function changeThickness(e) {
        thickness = e.target.value;
    }

    function toggleEraser() {
        isEraser = !isEraser;
        document.getElementById('pencil').textContent = isEraser ? 'Pencil' : 'Eraser';
    }

    function drawLine() {
        isEraser = false;
        document.getElementById('pencil').textContent = 'Pencil';
        canvas.removeEventListener('mousedown', startDrawing);
        canvas.removeEventListener('mousemove', draw);
        canvas.removeEventListener('mouseup', stopDrawing);
        canvas.removeEventListener('mouseout', stopDrawing);
        canvas.addEventListener('mousedown', startDrawing);
        canvas.addEventListener('mousemove', drawLinePreview);
        canvas.addEventListener('mouseup', drawLineFinish);
        canvas.addEventListener('mouseout', drawLineFinish);
    }

    function drawLinePreview(e) {
        if (!isDrawing) return;

        context.clearRect(0, 0, canvas.width, canvas.height);
        context.beginPath();
        context.moveTo(lastX, lastY);
        context.lineTo(e.offsetX, e.offsetY);
        context.strokeStyle = color;
        context.lineWidth = thickness;
        context.lineCap = 'round';
        context.stroke();
    }

    function drawLineFinish(e) {
        if (!isDrawing) return;

        context.clearRect(0, 0, canvas.width, canvas.height);
        draw(e);
        canvas.removeEventListener('mousemove', drawLinePreview);
        canvas.removeEventListener('mouseup', drawLineFinish);
        canvas.removeEventListener('mouseout', drawLineFinish);
        canvas.addEventListener('mousedown', startDrawing);
        canvas.addEventListener('mousemove', draw);
        canvas.addEventListener('mouseup', stopDrawing);
        canvas.addEventListener('mouseout', stopDrawing);
    }

    function drawRectangle() {
        isEraser = false;
        document.getElementById('pencil').textContent = 'Pencil';
        canvas.removeEventListener('mousedown', startDrawing);
        canvas.removeEventListener('mousemove', draw);
        canvas.removeEventListener('mouseup', stopDrawing);
        canvas.removeEventListener('mouseout', stopDrawing);
        canvas.addEventListener('mousedown', startDrawing);
        canvas.addEventListener('mousemove', drawRectanglePreview);
        canvas.addEventListener('mouseup', drawRectangleFinish);
        canvas.addEventListener('mouseout', drawRectangleFinish);
    }

    function drawRectanglePreview(e) {
        if (!isDrawing) return;

        context.clearRect(0, 0, canvas.width, canvas.height);
        const width = e.offsetX - lastX;
        const height = e.offsetY - lastY;
        context.strokeRect(lastX, lastY, width, height);
    }

    function drawRectangleFinish(e) {
        if (!isDrawing) return;

        const width = e.offsetX - lastX;
        const height = e.offsetY - lastY;
        context.clearRect(0, 0, canvas.width, canvas.height);
        context.strokeRect(lastX, lastY, width, height);
        stopDrawing();
        canvas.removeEventListener('mousemove', drawRectanglePreview);
        canvas.removeEventListener('mouseup', drawRectangleFinish);
        canvas.removeEventListener('mouseout', drawRectangleFinish);
        canvas.addEventListener('mousedown', startDrawing);
        canvas.addEventListener('mousemove', draw);
        canvas.addEventListener('mouseup', stopDrawing);
        canvas.addEventListener('mouseout', stopDrawing);
    }

    function drawCircle() {
        isEraser = false;
        document.getElementById('pencil').textContent = 'Pencil';
        canvas.removeEventListener('mousedown', startDrawing);
        canvas.removeEventListener('mousemove', draw);
        canvas.removeEventListener('mouseup', stopDrawing);
        canvas.removeEventListener('mouseout', stopDrawing);
        canvas.addEventListener('mousedown', startDrawing);
        canvas.addEventListener('mousemove', drawCirclePreview);
        canvas.addEventListener('mouseup', drawCircleFinish);
        canvas.addEventListener('mouseout', drawCircleFinish);
    }

    function drawCirclePreview(e) {
        if (!isDrawing) return;

        context.clearRect(0, 0, canvas.width, canvas.height);
        const radius = Math.sqrt(Math.pow(e.offsetX - lastX, 2) + Math.pow(e.offsetY - lastY, 2));
        context.beginPath();
        context.arc(lastX, lastY, radius, 0, Math.PI * 2);
        context.stroke();
    }

    function drawCircleFinish(e) {
        if (!isDrawing) return;

        const radius = Math.sqrt(Math.pow(e.offsetX - lastX, 2) + Math.pow(e.offsetY - lastY, 2));
        context.clearRect(0, 0, canvas.width, canvas.height);
        context.beginPath();
        context.arc(lastX, lastY, radius, 0, Math.PI * 2);
        context.stroke();
        stopDrawing();
        canvas.removeEventListener('mousemove', drawCirclePreview);
        canvas.removeEventListener('mouseup', drawCircleFinish);
        canvas.removeEventListener('mouseout', drawCircleFinish);
        canvas.addEventListener('mousedown', startDrawing);
        canvas.addEventListener('mousemove', draw);
        canvas.addEventListener('mouseup', stopDrawing);
        canvas.addEventListener('mouseout', stopDrawing);
    }

    function undo() {
        lines.pop();
        redraw();
    }

    function redo() {
        // 未実装
    }

    function clearCanvas() {
        context.clearRect(0, 0, canvas.width, canvas.height);
        lines = [];
    }

    function redraw() {
        clearCanvas();
        lines.forEach(line => {
            context.strokeStyle = line.color;
            context.lineWidth = line.thickness;
            context.beginPath();
            context.moveTo(line.points[0].x, line.points[0].y);
            line.points.forEach(point => context.lineTo(point.x, point.y));
            context.stroke();
        });
    }

    canvas.addEventListener('mousedown', startDrawing);
    canvas.addEventListener('mousemove', draw);
    canvas.addEventListener('mouseup', stopDrawing);
    canvas.addEventListener('mouseout', stopDrawing);

    document.getElementById('colorPicker').addEventListener('change', changeColor);
    document.getElementById('thickness').addEventListener('input', changeThickness);
    document.getElementById('pencil').addEventListener('click', toggleEraser);
    document.getElementById('line').addEventListener('click', drawLine);
    document.getElementById('rectangle').addEventListener('click', drawRectangle);
    document.getElementById('circle').addEventListener('click', drawCircle);
    document.getElementById('undo').addEventListener('click', undo);
    document.getElementById('redo').addEventListener('click', redo);
    document.getElementById('clear').addEventListener('click', clearCanvas);
</script>
</body>
</html>

投稿者: chosuke

趣味はゲームやアニメや漫画などです

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